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CLIMBING TOWARD OUR GOALS
MR.CLARK HUMANITIES 2020-2021



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2016-2017
STUDENTS WILL BE EXAMINING HOW VIDEO GAMES HAVE CHANGED THE WORLD AND EVERYONE IN IT. THE IMPACTS HAVE BOTH POSITIVE AND NEGATIVE RAMIFICATIONS, BUT ONE THING IS FOR SURE, VIDEO GAMES HAVE FOREVER CHANGED OUR IMMEDIATE SURROUNDINGS. IN MATH/SCIENCE STUDENTS WILL BE FOCUSING ON PROJECTS CENETERED AROUND THE EFFECTS THAT VIDEO GAMING HAS ON THE HUMAN BODY AND BRAIN. WHILE IN HUMANITIES, STUDENTS WILL BE EXAMINING THEIR GREATER IMPACT ON SOCIETY, SOCIAL INTERACTION, AND HOW THEY ARE OR CAN BE USED AS A TOOL OF ACCESS AND EQUITY. TECHNOLOGIES LIKE VIRTUAL REALITY, CONSOLE GAMING CENTERED AROUND HIGHER LEVEL THINKING, AND STRATEGY BASED GAMES WILL BE UTILIZED AND STUDIED THROUGHOUT OUR TIME IN THIS PROJECT. THERE IS ONLY ONE THING LEFT TO DO...PRESS START TO PLAY!
LINK TO PROJECT DESCRIPTION HERE
